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NBA2K16 - Andy Mindler


ROLE: UI/UX, Concept Design, Motion, 3D, Lighting, Modeling, Implementation
USED: Proprietary Engine, Maya, Cinema4D

I joined Visual Concepts and the NBA2K UI team just after they had concluded the brunt of the style concepting stage and were ramping up on production. Even though much of the style had been set, there was still a lot of room to concept and create unique pieces within that space. I created and implemented in game the pieces below.


Selected Works

NBA2K21-22NBA2K UI Team

NBA2K17Game UI / UX

SOSGame UI / UX & Branding

NBA2K18Game UI

NBA2K16Game UI / UX

Tower Defense GameGame Design