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NBA2K18 - Andy Mindler
NBA2K18-Cover-LOGO

NBA2K18 - UI/UX

ROLE: UI/UX, Concept Design, Motion, 3D, Lighting, Modeling
USED: Cinema4D, After Effects

On NBA2K18 I worked for the first half of the project during the concepting phase prior to leaving Visual Concepts to work at Outpost Games. During that time I worked closely with the art director to create the new UI branding and style to be used throughout all the menu's. My concepts were inspired by brutalist architecture to create physical spaces with architectural elements evoking basketball themes through the interplay of light and shadow in interesting ways.

I was drawn to modern architecture and museums to create unique backgrounds for the more flat UI panels to live in front of. The idea to create a unified physical space that would explored during menu navigation was a large complicated goal I was very interested in pursuing. 

NBA2K18-Cover-BG
veranda_00
Atrium_00_light
MyGM_Hall_00
Basketball_Room_00_light
megastructure_entrance_00
LarryObrien_Room_00_light
Cylinder_Room_00

Selected Works

NBA2K21-22NBA2K UI Team

NBA2K17Game UI / UX

SOSGame UI / UX & Branding

NBA2K18Game UI

NBA2K16Game UI / UX

Tower Defense GameGame Design