TOWER DEFENSE GAME

TOWER DEFENSE GAME


ROLE: Game Design, Concept, Modeling, Animation, UI/UX
USED: Cinema4D, Photoshop, Flash, Unity

While working at Studiobanks, a web design agency, we had a client come to us looking to do direct to consumer marketing with an iPad and web game. The game was going to be made using Flash, but I built everything in 3D in-case we switched to Unity for an actual 3D game that would run on early iPads as well as in the browser.

  • I was the lead on the project.
  • I was the game designer and artist.
  • I created an entire narrative and fiction behind the game that drove all the level designs and character designs.

Ultimately the game never shipped as the client ended up cutting all direct to consumer marketing after all the artwork and game design was complete and just as we were gearing up for development.

game_Office
item_confirm
item_selected
restart
title_screen
game_index
leader_board
game_difficulty
Alien_Lineup_v00
Infantry
Striker
Zero-GAlien
PhaseAlien
SyntheticAlien
Preserver
Carrier
DaBlooey
CannonTower
GrenadeTower
SniperTower
LaserCannon
SlowGun
Bomb
Generator
Spikes
Barrier
Room_Vault_HD
Room_Basement
Room_Office
Room_Lobby

Selected Works

NBA2K17Game UI / UX

SOSGame UI / UX & Branding

NBA2K18Game UI

NBA2K16Game UI / UX

Tower Defense GameGame Design